#include <cstdint>
Go to the source code of this file.
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| enum class | StormByte::Multimedia::Feature : std::uint32_t {
StormByte::Multimedia::None = 0
, StormByte::Multimedia::MultiThreaded = 1u << 0
, StormByte::Multimedia::RealTime = 1u << 1
, StormByte::Multimedia::LowDelay = 1u << 2
,
StormByte::Multimedia::ZeroCopy = 1u << 3
, StormByte::Multimedia::HardwareAcceleration = 1u << 4
, StormByte::Multimedia::HighQuality = 1u << 5
, StormByte::Multimedia::PsychoVisual = 1u << 6
,
StormByte::Multimedia::AdaptiveQuantization = 1u << 7
, StormByte::Multimedia::Lookahead = 1u << 8
, StormByte::Multimedia::TwoPass = 1u << 9
, StormByte::Multimedia::Lossless = 1u << 10
,
StormByte::Multimedia::ProfileBased = 1u << 11
, StormByte::Multimedia::ContentTuning = 1u << 12
, StormByte::Multimedia::TenBit = 1u << 13
, StormByte::Multimedia::TwelveBit = 1u << 14
,
StormByte::Multimedia::HDR10 = 1u << 15
, StormByte::Multimedia::HDR10Plus = 1u << 16
, StormByte::Multimedia::WideGamut = 1u << 17
, StormByte::Multimedia::SurroundSound = 1u << 18
,
StormByte::Multimedia::SideData = 1u << 19
, StormByte::Multimedia::BFrames = 1u << 20
, StormByte::Multimedia::IntraOnly = 1u << 21
, StormByte::Multimedia::Interlaced = 1u << 22
,
StormByte::Multimedia::Slices = 1u << 23
, StormByte::Multimedia::Streamable = 1u << 24
, StormByte::Multimedia::Encodeable = 1u << 25
} |
| | Handcrafted capability of one decoder or encoder implementation. More...
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