StormByte-System
2.0.0
C++26 process and environment module of the StormByte suite
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directory.hxx
Go to the documentation of this file.
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/*
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* Copyright (C) 2024-2026 David C. Manuelda (StormBytePP)
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*
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* This file is part of StormByte-System.
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*
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* StormByte-System original source is dual-licensed:
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*
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* 1. GNU Lesser General Public License v3.0 (or later)
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* You may redistribute and/or modify this file under the terms of the
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* GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option)
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* any later version.
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*
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* 2. Commercial license
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* Alternatively, this file may be used under the terms of a commercial
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* license agreement with the copyright holder
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* (David C. Manuelda <StormByte@gmail.com>).
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*
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* Both licenses apply only to original StormByte-System source in this
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* repository. They do not cover other StormByte modules or any third-party
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* material shipped with this repository (including everything under
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* thirdparty/, and in particular the bundled StormByte Base tree), which
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* remains under its own license.
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*
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* Neither license grants any patent rights. Any patent licenses required
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* to use this software or third-party components must be obtained separately
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* from the patent holders.
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*
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* StormByte-System is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with StormByte-System. If not, see
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* <https://www.gnu.org/licenses/lgpl-3.0.html>.
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*
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* SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-StormByte-Commercial
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*/
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#pragma once
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#include <
StormByte/error.hxx
>
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#include <
StormByte/string/string.hxx
>
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#include <
StormByte/system/visibility.h
>
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#include <string>
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#include <system_error>
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namespace
StormByte::System
{
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namespace
Directory {
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enum class
Error
{
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Success
= 0,
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Permission
,
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NotFound
,
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Failed
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};
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STORMBYTE_SYSTEM_PUBLIC
StormByte::Error::Fault
LastError
() noexcept;
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STORMBYTE_SYSTEM_PUBLIC
bool
Current
(
StormByte
::
String
::
String
& path);
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STORMBYTE_SYSTEM_PUBLIC
bool
Home
(
StormByte
::
String
::
String
& path);
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STORMBYTE_SYSTEM_PUBLIC
bool
Temporary
(
StormByte
::
String
::
String
& path);
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STORMBYTE_SYSTEM_PUBLIC
bool
CurrentExecutable
(
StormByte
::
String
::
String
& path);
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}
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}
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template<>
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struct
StormByte
::
Error
::
Domain
<
StormByte
::System::Directory::
Error
> {
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static
constexpr
const
char
* Name =
"StormByte.System.Directory"
;
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static
std::string
Message
(
StormByte::System::Directory::Error
e) {
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switch
(e) {
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case
StormByte::System::Directory::Error::Success
:
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return
"Success"
;
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case
StormByte::System::Directory::Error::Permission
:
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return
"Directory permission denied"
;
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case
StormByte::System::Directory::Error::NotFound
:
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return
"Directory not found"
;
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case
StormByte::System::Directory::Error::Failed
:
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return
"Directory resolution failed"
;
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}
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return
"Unknown Directory error"
;
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}
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};
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namespace
StormByte::System
{
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STORMBYTE_SYSTEM_PUBLIC
const
StormByte::Error::Category<Directory::Error>
&
directory_category
() noexcept;
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STORMBYTE_SYSTEM_PUBLIC
std
::error_code make_error_code(Directory::Error e) noexcept;
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}
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namespace
std
{
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template
<>
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struct
is_error_code_enum<
StormByte
::System::Directory::Error>: true_type {};
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}
StormByte::Error::Category
StormByte::Error::Fault
error.hxx
StormByte::System::Directory::Home
bool Home(StormByte::String::String &path)
Current user home directory.
StormByte::System::Directory::CurrentExecutable
bool CurrentExecutable(StormByte::String::String &path)
Directory that contains the running executable.
StormByte::System::Directory::Error
Error
Directory enumerators.
Definition
directory.hxx:68
StormByte::System::Directory::Error::NotFound
@ NotFound
The directory or a required environment value is missing.
StormByte::System::Directory::Error::Success
@ Success
No error.
StormByte::System::Directory::Error::Failed
@ Failed
The platform call failed.
StormByte::System::Directory::Error::Permission
@ Permission
The process may not read this directory.
StormByte::System::Directory::Current
bool Current(StormByte::String::String &path)
Current working directory.
StormByte::System::Directory::Temporary
bool Temporary(StormByte::String::String &path)
Directory used for temporary files.
StormByte::System::Directory::LastError
StormByte::Error::Fault LastError() noexcept
Last Directory error on this thread.
StormByte::System
System module of the StormByte suite.
Definition
device.hxx:58
StormByte::System::directory_category
const StormByte::Error::Category< Directory::Error > & directory_category() noexcept
Category singleton for Directory::Error.
StormByte
String
std
STL namespace.
string.hxx
StormByte::Error::Domain< StormByte::System::Directory::Error >::Message
static std::string Message(StormByte::System::Directory::Error e)
Text for one Directory enumerator.
Definition
directory.hxx:123
StormByte::Error::Domain
visibility.h
STORMBYTE_SYSTEM_PUBLIC
#define STORMBYTE_SYSTEM_PUBLIC
Definition
visibility.h:53
lib
public
StormByte
system
directory.hxx
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