StormByte C++ Library: Network module 0.0.9999
StormByte-Network is a StormByte library module for handling and create network connections
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StormByte::Network::Server Member List

This is the complete list of members for StormByte::Network::Server, including all inherited members.

Connect(const Connection::Protocol &protocol, const std::string &address, const unsigned short &port) overrideStormByte::Network::Servervirtual
Disconnect() noexcept overrideStormByte::Network::Servervirtual
DisconnectClient(const std::string &uuid) noexceptStormByte::Network::Serverprotected
operator=(const Server &other)=deleteStormByte::Network::Server
operator=(Server &&other) noexcept=defaultStormByte::Network::Server
StormByte::Network::Endpoint::operator=(const Endpoint &other)=deleteStormByte::Network::Endpointprivate
StormByte::Network::Endpoint::operator=(Endpoint &&other) noexcept=defaultStormByte::Network::Endpointprivate
Server(const DeserializePacketFunction &deserialize_packet_function, std::shared_ptr< Logger::Log > logger) noexceptStormByte::Network::Server
Server(const Server &other)=deleteStormByte::Network::Server
Server(Server &&other) noexcept=defaultStormByte::Network::Server
Status() const noexcept overrideStormByte::Network::Serverinlinevirtual
~Server() noexceptStormByte::Network::Servervirtual