StormByte C++ Library: Multimedia module 0.0.9999
StormByte-Multimedia is a StormByte library module for parsing configuration files
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audio.hxx
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1/*
2 * Copyright (C) 2024-2026 David C. Manuelda (StormBytePP)
3 *
4 * This file is part of StormByte-Multimedia.
5 *
6 * StormByte-Multimedia original source is dual-licensed:
7 *
8 * 1. GNU Lesser General Public License v3.0 (or later)
9 * You may redistribute and/or modify this file under the terms of the
10 * GNU Lesser General Public License as published by the Free Software
11 * Foundation, either version 3 of the License, or (at your option)
12 * any later version.
13 *
14 * 2. Commercial license
15 * Alternatively, this file may be used under the terms of a commercial
16 * license agreement with the copyright holder
17 * (David C. Manuelda <StormByte@gmail.com>).
18 *
19 * Both licenses apply only to original StormByte-Multimedia source in this
20 * file. Third-party components — including FFmpeg and embedded trained data —
21 * remain under their own licenses and are not covered by the commercial grant.
22 *
23 * Neither license grants any patent rights. Any patent licenses required
24 * to use this software or third-party components must be obtained separately
25 * from the patent holders.
26 *
27 * StormByte-Multimedia is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 *
32 * You should have received a copy of the GNU Lesser General Public License
33 * version 3 along with StormByte-Multimedia. If not, see
34 * <https://www.gnu.org/licenses/lgpl-3.0.html>.
35 *
36 * SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-StormByte-Commercial
37 */
38
39#pragma once
40
43
44#include <cstdint>
45#include <optional>
46#include <string>
47
58 public:
67 Audio(ChannelLayout layout, std::uint32_t sample_rate, std::uint8_t channels,
68 std::uint64_t bitrate = 0, std::optional<std::string> profile = std::nullopt) noexcept;
69
73 Audio(const Audio&) = default;
74
78 Audio(Audio&&) noexcept = default;
79
83 ~Audio() noexcept = default;
84
89 Audio& operator=(const Audio&) = default;
90
95 Audio& operator=(Audio&&) noexcept = default;
96
101 ChannelLayout Layout() const noexcept;
102
107 std::uint32_t SampleRate() const noexcept;
108
113 std::uint8_t Channels() const noexcept;
114
119 std::uint64_t BitRate() const noexcept;
120
125 const std::optional<std::string>& Profile() const noexcept;
126
127 private:
128 ChannelLayout m_layout;
129 std::uint32_t m_sample_rate;
130 std::uint8_t m_channels;
131 std::uint64_t m_bitrate;
132 std::optional<std::string> m_profile;
133 };
134}
Per-stream audio properties.
Definition audio.hxx:57
Audio(ChannelLayout layout, std::uint32_t sample_rate, std::uint8_t channels, std::uint64_t bitrate=0, std::optional< std::string > profile=std::nullopt) noexcept
Constructs audio properties.
Audio(const Audio &)=default
Copy constructor.
Audio(Audio &&) noexcept=default
Move constructor.
Media property value types.
ChannelLayout
Curated speaker layouts.
Definition channel_layout.hxx:52
#define STORMBYTE_MULTIMEDIA_PUBLIC
Imported symbol.
Definition visibility.h:47