StormByte C++ Library: Multimedia module
0.0.9999
StormByte-Multimedia is a StormByte library module for parsing configuration files
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lib
public
StormByte
multimedia
property
point.hxx
Go to the documentation of this file.
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/*
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* Copyright (C) 2024-2026 David C. Manuelda (StormBytePP)
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*
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* This file is part of StormByte-Multimedia.
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*
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* StormByte-Multimedia original source is dual-licensed:
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*
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* 1. GNU Lesser General Public License v3.0 (or later)
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* You may redistribute and/or modify this file under the terms of the
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* GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option)
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* any later version.
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*
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* 2. Commercial license
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* Alternatively, this file may be used under the terms of a commercial
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* license agreement with the copyright holder
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* (David C. Manuelda <StormByte@gmail.com>).
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*
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* Both licenses apply only to original StormByte-Multimedia source in this
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* file. Third-party components — including FFmpeg and embedded trained data —
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* remain under their own licenses and are not covered by the commercial grant.
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*
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* Neither license grants any patent rights. Any patent licenses required
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* to use this software or third-party components must be obtained separately
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* from the patent holders.
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*
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* StormByte-Multimedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with StormByte-Multimedia. If not, see
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* <https://www.gnu.org/licenses/lgpl-3.0.html>.
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*
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* SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-StormByte-Commercial
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*/
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#pragma once
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#include <
StormByte/multimedia/visibility.h
>
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namespace
StormByte::Multimedia::Property
{
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class
STORMBYTE_MULTIMEDIA_PUBLIC
Point
final {
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public
:
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Point
(
int
x,
int
y)
noexcept
;
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Point
(
const
Point
&) =
default
;
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Point
(
Point
&&) noexcept = default;
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~
Point
() noexcept = default;
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Point
& operator=(const
Point
&) = default;
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Point
& operator=(
Point
&&) noexcept = default;
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int
X() const noexcept;
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int
Y() const noexcept;
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static
Point
Normalized(
int
numerator_x,
int
denominator_x,
int
numerator_y,
int
denominator_y,
int
denominator) noexcept;
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private:
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int
m_x;
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int
m_y;
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};
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}
StormByte::Multimedia::Property::Point
Integer 2D point (chromaticity / luminance pair).
Definition
point.hxx:52
StormByte::Multimedia::Property::Point::Point
Point(Point &&) noexcept=default
Move constructor.
StormByte::Multimedia::Property::Point::Point
Point(const Point &)=default
Copy constructor.
StormByte::Multimedia::Property::Point::Point
Point(int x, int y) noexcept
Constructs a point.
StormByte::Multimedia::Property
Media property value types.
visibility.h
STORMBYTE_MULTIMEDIA_PUBLIC
#define STORMBYTE_MULTIMEDIA_PUBLIC
Imported symbol.
Definition
visibility.h:47
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